FMotionDelayClient

[FMotionDelayClient](API\Runtime\HeadMountedDisplay\FMotionDelayClient)

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

HeadMountedDisplay

Header

/Engine/Source/Runtime/HeadMountedDisplay/Public/MotionDelayBuffer.h

Include

#include "MotionDelayBuffer.h"

Syntax

class FMotionDelayClient : public FSceneViewExtensionBase

Remarks

Constructors

Name Description

Public function

FMotionDelayClient

(
    const FAutoRegister& AutoRegister
)

Functions

Name Description

Public function

void

 

Apply_RenderThread

(
    FSceneInterface* Scene
)

Protected function

bool

 

FindDelayTransform

(
    USceneComponent* Target,
    uint32 Delay,
    FTransform& TransformOut
)

Public function Const

uint32

 

GetDesiredDelay()

Public function Virtual Const

void

 

GetExemptTargets

(
    TArray< USceneComponent* >& E...
)

Public function

void

 

Restore_RenderThread

(
    FSceneInterface* Scene
)

Overridden from ISceneViewExtension

Name Description

Public function Virtual

void

 

BeginRenderViewFamily

(
    FSceneViewFamily& InViewFamily
)

Called on game thread when view family is about to be rendered.

Public function Virtual Const

int32

 

GetPriority()

Called to determine view extensions priority in relation to other view extensions, higher comes first

Public function Virtual Const

bool

 

IsActiveThisFrame

(
    FViewport* InViewport
)

Returning false disables the extension for the current frame.

Public function Virtual

void

 

PostRenderViewFamily_RenderThread

(
    FRHICommandListImmediate& RHICmdLi...,
    FSceneViewFamily& InViewFamily
)

Allows to render content after the 3D content scene, useful for debugging

Public function Virtual

void

 

PreRenderView_RenderThread

(
    FRHICommandListImmediate& RHICmdLi...,
    FSceneView& InView
)

Called on render thread at the start of rendering, for each view, after PreRenderViewFamily_RenderThread call.

Public function Virtual

void

 

PreRenderViewFamily_RenderThread

(
    FRHICommandListImmediate& RHICmdLi...,
    FSceneViewFamily& InViewFamily
)

Called on render thread at the start of rendering.

Public function Virtual

void

 

SetupView

(
    FSceneViewFamily& InViewFamily,
    FSceneView& InView
)

Called on game thread when creating the view.

Public function Virtual

void

 

SetupViewFamily

(
    FSceneViewFamily& InViewFamily
)

ISceneViewExtension interface

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