IXRTrackingSystem::GetWorldToMetersScale

This method should return the world to meters scale for the current frame.

Windows
MacOS
Linux

Override Hierarchy

IXRTrackingSystem::GetWorldToMetersScale()

FXRTrackingProxy::GetWorldToMetersScale()

References

Module

HeadMountedDisplay

Header

/Engine/Source/Runtime/HeadMountedDisplay/Public/IXRTrackingSystem.h

Include

#include "IXRTrackingSystem.h"

Syntax

float GetWorldToMetersScale() const

Remarks

This method should return the world to meters scale for the current frame. Should be callable on both the render and the game threads.

Returns

the current world to meter scale.

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback