Module |
|
Header |
/Engine/Source/Runtime/ImageWriteQueue/Public/ImageWriteBlueprintLibrary.h |
Include |
#include "ImageWriteBlueprintLibrary.h" |
struct FImageWriteOptions
Options specific to writing image files to disk
Name | Description | ||
---|---|---|---|
|
bool |
bAsync |
Whether to perform the writing asynchronously, or to block the game thread until it is complete |
|
bool |
bOverwriteFile |
Whether to overwrite the image if it already exists |
|
int32 |
CompressionQuality |
An image format specific compression setting. |
|
EDesiredImageFo... |
Format |
The desired output image format to write to disk |
|
TFunction< void... |
NativeOnComplete |
A native completion callback that will be called in addition to the dynamic one above. |
|
OnComplete |
A callback to invoke when the image has been written, or there was an error |
Name | Description | |
---|---|---|
|
FImageWriteOptions() |