FImageWriteOptions

Options specific to writing image files to disk

References

Module

ImageWriteQueue

Header

/Engine/Source/Runtime/ImageWriteQueue/Public/ImageWriteBlueprintLibrary.h

Include

#include "ImageWriteBlueprintLibrary.h"

Syntax

struct FImageWriteOptions

Remarks

Options specific to writing image files to disk

Variables

Name Description

Public variable

bool

 

bAsync

Whether to perform the writing asynchronously, or to block the game thread until it is complete

Public variable

bool

 

bOverwriteFile

Whether to overwrite the image if it already exists

Public variable

int32

 

CompressionQuality

An image format specific compression setting.

Public variable

EDesiredImageFo...

 

Format

The desired output image format to write to disk

Public variable

TFunction< void...

 

NativeOnComplete

A native completion callback that will be called in addition to the dynamic one above.

Public variable

FOnImageWriteCo...

 

OnComplete

A callback to invoke when the image has been written, or there was an error

Constructors

Name Description

Public function

FImageWriteOptions()

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