| IImageWriteTaskBase
|
Module |
|
Header |
/Engine/Source/Runtime/ImageWriteQueue/Public/ImageWriteTask.h |
Include |
#include "ImageWriteTask.h" |
class FImageWriteTask : public IImageWriteTaskBase
Name | Description | ||
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bool |
bOverwriteFile |
True if this task is allowed to overwrite an existing file, false otherwise. |
|
int32 |
CompressionQuality |
A compression quality setting specific to the desired image format |
|
Filename |
The filename to write to |
|
|
EImageFormat |
Format |
The desired image format to write out |
|
TFunction< void... |
OnCompleted |
A function to invoke on the game thread when the task has completed |
|
TUniquePtr< FIm... |
PixelData |
The actual write operation. |
|
TArray< FPixelP... |
PixelPreProcessors |
Array of preprocessors to apply serially to the pixel data when this task is executed. |
Name | Description | |
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|
FImageWriteTask() |
Name | Description | ||
---|---|---|---|
|
void |
OnAbandoned() |
|
|
bool |
RunTask() |