GizmoMath::ComputeAngleInPlane

Project the input Point into the plane defined by PlaneOrigin and PlaneNormal, and then measure it's signed angle relative to the in-plane X and Y axes defined by PlaneAxis1 and PlaneAxis2

Windows
MacOS
Linux

References

Module

InteractiveToolsFramework

Header

/Engine/Source/Runtime/Experimental/InteractiveToolsFramework/Public/BaseGizmos/GizmoMath.h

Include

#include "BaseGizmos/GizmoMath.h"

Source

/Engine/Source/Runtime/Experimental/InteractiveToolsFramework/Private/BaseGizmos/GizmoMath.cpp

Syntax

namespace GizmoMath
{
    float GizmoMath::ComputeAngleInPlane
    (
        const FVector & Point,
        const FVector & PlaneOrigin,
        const FVector & PlaneNormal,
        const FVector & PlaneAxis1,
        const FVector & PlaneAxis2
    )
}

Remarks

Project the input Point into the plane defined by PlaneOrigin and PlaneNormal, and then measure it's signed angle relative to the in-plane X and Y axes defined by PlaneAxis1 and PlaneAxis2

Returns

the signed angle

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback