GizmoMath::MakeNormalPlaneBasis

Construct two mutually-perpendicular unit vectors BasisAxis1Out and BasisAxis2Out which are orthogonal to PlaneNormal

Windows
MacOS
Linux

References

Module

InteractiveToolsFramework

Header

/Engine/Source/Runtime/Experimental/InteractiveToolsFramework/Public/BaseGizmos/GizmoMath.h

Include

#include "BaseGizmos/GizmoMath.h"

Source

/Engine/Source/Runtime/Experimental/InteractiveToolsFramework/Private/BaseGizmos/GizmoMath.cpp

Syntax

namespace GizmoMath
{
    void GizmoMath::MakeNormalPlaneBasis
    (
        const FVector & PlaneNormal,
        FVector & BasisAxis1Out,
        FVector & BasisAxis2Out
    )
}

Remarks

Construct two mutually-perpendicular unit vectors BasisAxis1Out and BasisAxis2Out which are orthogonal to PlaneNormal

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback