UGizmoBaseFloatParameterSource

[UGizmoBaseFloatParameterSource](API\Runtime\InteractiveToolsFramework\BaseGizmos\UGizmoBaseFloatParameterSource) is a base implementation of [IGizmoFloatParameterSource](API\Runtime\InteractiveToolsFramework\BaseGizmos\IGizmoFloatParameterSource), which is not functional but adds an OnParameterChanged delegate for further subclasses.

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

InteractiveToolsFramework

Header

/Engine/Source/Runtime/Experimental/InteractiveToolsFramework/Public/BaseGizmos/ParameterSourcesFloat.h

Include

#include "BaseGizmos/ParameterSourcesFloat.h"

Syntax

class UGizmoBaseFloatParameterSource :
    public UObject ,
    public IGizmoFloatParameterSource

Remarks

UGizmoBaseFloatParameterSource is a base implementation of IGizmoFloatParameterSource , which is not functional but adds an OnParameterChanged delegate for further subclasses.

Variables

Name Description

Public variable

FOnGizmoFloatPa ...

 

OnParameterChanged

Overridden from IGizmoFloatParameterSource

Name Description

Public function Virtual

void

 

BeginModify()

Notify ParameterSource that a parameter modification is about to begin

Public function Virtual

void

 

EndModify()

Notify ParameterSource that a parameter modification is complete

Public function Virtual Const

float

 

GetParameter()

Public function Virtual

void

 

SetParameter

(
    float NewValue
)

Set value of parameter

Typedefs

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback