UIntervalGizmoBuilder

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

InteractiveToolsFramework

Header

/Engine/Source/Runtime/Experimental/InteractiveToolsFramework/Public/BaseGizmos/IntervalGizmo.h

Include

#include "BaseGizmos/IntervalGizmo.h"

Syntax

class UIntervalGizmoBuilder : public UInteractiveGizmoBuilder

Variables

Name Description

Public variable

TSharedPtr < FIn ...

 

GizmoActorBuilder

If set, this Actor Builder will be passed to UIntervalGizmo instances.

Public variable

TFunction < void ...

 

UpdateCoordSystemFunction

If set, this coord-system function will be passed to UIntervalGizmo instances to use instead of the default UpdateCoordSystemFunction.

Public variable

TFunction < void ...

 

UpdateHoverFunction

If set, this hover function will be passed to UIntervalGizmo instances to use instead of the default.

Overridden from UInteractiveGizmoBuilder

Name Description

Public function Virtual Const

UInteractive ...

 

BuildGizmo

(
    const FToolBuilderState & SceneStat...
)

Create a new instance of this builder's Gizmo

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback