FLandscapeComponentSceneProxyMobile

[FLandscapeComponentSceneProxy](API\Runtime\Landscape\FLandscapeComponentSceneProxy)

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Inheritance Hierarchy

[OBJECT:HierarchySpacer]
[/OBJECT]

[OBJECT:HierarchyLabelLinked]
    [PARAM:name]
        FPrimitiveSceneProxy
    [/PARAM]
    [PARAM:link]
        [RELATIVE:API\Runtime\Engine\FPrimitiveSceneProxy]
    [/PARAM]
[/OBJECT]

[OBJECT:HierarchySpacer]
[/OBJECT]

[OBJECT:HierarchyLabelLinked]
    [PARAM:name]
        FLandscapeNeighborInfo
    [/PARAM]
    [PARAM:link]
        [RELATIVE:API\Runtime\Landscape\FLandscapeNeighborInfo]
    [/PARAM]
[/OBJECT]
<table class="hierarchy-table" cellspacing="0" id="hrch_2">
<tr>
<td class="hierarchy-button-cell">
    [OBJECT:HierarchySpacer]
    [/OBJECT]
</td>
<td class="hierarchy-label-cell">
    [OBJECT:HierarchyLabelLinked]
        [PARAM:name]
            FLandscapeComponentSceneProxy
        [/PARAM]
        [PARAM:link]
            [RELATIVE:API\Runtime\Landscape\FLandscapeComponentSceneProxy]
        [/PARAM]
    [/OBJECT]
    <table class="hierarchy-table" cellspacing="0" id="hrch_2_1">
    <tr>
    <td class="hierarchy-button-cell">
        [OBJECT:HierarchySpacer]
        [/OBJECT]
    </td>
    <td class="hierarchy-label-cell">
        [OBJECT:HierarchyLabel]
            [PARAM:name]
                FLandscapeComponentSceneProxyMobile
            [/PARAM]
        [/OBJECT]
    </td>
    </tr>
    </table>
</td>
</tr>
</table>

References

Module

Landscape

Header

/Engine/Source/Runtime/Landscape/Public/LandscapeRenderMobile.h

Include

#include "LandscapeRenderMobile.h"

Syntax

class FLandscapeComponentSceneProxyMobile : public FLandscapeComponentSceneProxy

Remarks

Constructors

Name Description

Public function

FLandscapeComponentSceneProxyMobile

(
    ULandscapeComponent * InCompone...
)

Destructors

No destructors are accessible with public or protected access.

Overridden from FLandscapeComponentSceneProxy

Name Description

Public function Virtual Const

void

 

ApplyMeshElementModifier

(
    FMeshBatchElement & InOutMeshElemen...,
    int32 InLodIndex
)

Overridden from FPrimitiveSceneProxy

Name Description

Public function Virtual Const

int32

 

CollectOccluderElements

(
    FOccluderElementsCollector & Collec...
)

Collects occluder geometry for software occlusion culling

Public function Virtual

void

 

CreateRenderThreadResources()

Called when the rendering thread adds the proxy to the scene.

Public function Virtual Const

SIZE_T

 

GetTypeHash()

Return a type (or subtype) specific hash for sorting purposes

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