FLandscapeSelectMaterialRenderProxy

Windows
MacOS
Linux

Inheritance Hierarchy

FRenderResource

FMaterialRenderProxy

FLandscapeSelectMaterialRenderProxy

References

Module

Landscape

Header

/Engine/Source/Runtime/Landscape/Public/LandscapeRender.h

Include

#include "LandscapeRender.h"

Syntax

class FLandscapeSelectMaterialRenderProxy : public FMaterialRenderProxy

Variables

Name Description

Public variable

const FMaterial...

 

Parent

Public variable

const UTexture2...

 

SelectTexture

Constructors

Name Description

Public function

FLandscapeSelectMaterialRenderProxy

(
    const FMaterialRenderProxy* In...,
    const UTexture2D* InTexture
)

Initialization constructor.

Overridden from FMaterialRenderProxy

Name Description

Public function Virtual Const

const FMater...

 

GetMaterialWithFallback

(
    ERHIFeatureLevel::Type InFeatureLev...,
    const FMaterialRenderProxy*& O...
)

Finds the FMaterial to use for rendering this FMaterialRenderProxy.

Public function Virtual Const

bool

 

GetScalarValue

(
    const FMaterialParameterInfo& Para...,
    float* OutValue,
    const FMaterialRenderContext& Cont...
)

Public function Virtual Const

bool

 

GetTextureValue

(
    const FMaterialParameterInfo& Para...,
    const UTexture** OutValue,
    const FMaterialRenderContext& Cont...
)

Public function Virtual Const

bool

 

GetVectorValue

(
    const FMaterialParameterInfo& Para...,
    FLinearColor* OutValue,
    const FMaterialRenderContext& Cont...
)

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback