FLandscapeVertexFactoryMobile

Vertex factory for VTF-heightmap terrain

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

Landscape

Header

/Engine/Source/Runtime/Landscape/Public/LandscapeRenderMobile.h

Include

#include "LandscapeRenderMobile.h"

Syntax

class FLandscapeVertexFactoryMobile : public FLandscapeVertexFactory

Remarks

Vertex factory for VTF-heightmap terrain

Constructors

Name Description

Public function

FLandscapeVertexFactoryMobile

(
    ERHIFeatureLevel::Type InFeatureLev...
)

Destructors

Functions

Name Description

Public function Static

FVertexFacto...

 

ConstructShaderParameters

(
    EShaderFrequency ShaderFrequency
)

Public function Static

void

 

ModifyCompilationEnvironment

(
    const FVertexFactoryType* Type,
    EShaderPlatform Platform,
    const FMaterial* Material,
    FShaderCompilerEnvironment& OutEnv...
)

Public function

void

 

SetData

(
    const FDataType& InData
)

An implementation of the interface used by TSynchronizedResource to update the resource with new data from the game thread.

Public function Static

bool

 

ShouldCompilePermutation

(
    EShaderPlatform Platform,
    const FMaterial* Material,
    const FShaderType* ShaderType
)

Should we cache the material's shadertype on this platform with this vertex factory?

Overridden from FVertexFactory

Name Description

Public function Virtual Const

FVertexFacto...

 

GetType()

Overridden from FRenderResource

Name Description

Public function Virtual

void

 

InitRHI()

Initializes the RHI resources used by this resource.

Classes

Name

Description

Public struct

FDataType

Typedefs

Name

Description

Super

Constants

Name

Description

StaticType

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