ULandscapeLayerInfoObject

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Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

ULandscapeLayerInfoObject

References

Module

Landscape

Header

/Engine/Source/Runtime/Landscape/Classes/LandscapeLayerInfoObject.h

Include

#include "LandscapeLayerInfoObject.h"

Syntax

class ULandscapeLayerInfoObject : public UObject

Variables

Name Description

Public variable

uint32: 1

 

bNoWeightBlend

Public variable

float

 

Hardness

Public variable

bool

 

IsReferencedFromLoadedData

Public variable

FName

 

LayerName

Public variable

FLinearColor

 

LayerUsageDebugColor

The color to use for layer usage debug

Public variable

UPhysicalMaterial *

 

PhysMaterial

Public variable

float

 

SplineFalloffModulationBias

Public variable

ESplineModulationColorMask

 

SplineFalloffModulationColorMask

Public variable

float

 

SplineFalloffModulationScale

Public variable

UTexture2D *

 

SplineFalloffModulationTexture

Texture to modulate the Splines Falloff Layer Alpha

Public variable

float

 

SplineFalloffModulationTiling

Constructors

Name Description

Public function

ULandscapeLayerInfoObject

(
    const FObjectInitializer& ObjectInitializer
)

Overridden from UObject

Name Description

Public function Virtual

void

 

PostEditChangeProperty

(
    FPropertyChangedEvent& PropertyChangedEvent
)

Called when a property on this object has been modified externally

Public function Virtual

void

 

PostLoad()

Do any object-specific cleanup required immediately after loading an object.

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