ULandscapeMeshCollisionComponent::ExportCustomProperties

Exports the property values for the specified object as text to the output device.

Windows
MacOS
Linux

Override Hierarchy

References

Module

Landscape

Header

/Engine/Source/Runtime/Landscape/Classes/LandscapeMeshCollisionComponent.h

Include

#include "LandscapeMeshCollisionComponent.h"

Source

/Engine/Source/Runtime/Landscape/Private/LandscapeCollision.cpp

Syntax

virtual void ExportCustomProperties
(
    FOutputDevice & Out,
    uint32 Indent
)

Remarks

Exports the property values for the specified object as text to the output device. Override this if you need custom support for copy/paste.

Parameters

Parameter

Description

Out

The output device to send the exported text to

Indent

Number of spaces to prepend to each line of output

See Also

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback