ULevelSequenceBurnIn

Base class for level sequence burn ins

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

LevelSequence

Header

/Engine/Source/Runtime/LevelSequence/Public/LevelSequenceBurnIn.h

Include

#include "LevelSequenceBurnIn.h"

Syntax

class ULevelSequenceBurnIn : public UUserWidget

Remarks

Base class for level sequence burn ins

Variables

Name Description

Protected variable

FLevelSequenceP ...

 

FrameInformation

Snapshot of frame information.

Protected variable

ALevelSequenceA ...

 

LevelSequenceActor

The actor to get our burn in frames from

Constructors

Name Description

Public function

ULevelSequenceBurnIn

(
    const FObjectInitializer & ObjectIn...
)

Functions

Name Description

Public function Const

TSubclassOf <...

 

GetSettingsClass()

Get the settings class to use for this burn in

Public function Virtual Const

TSubclassOf <...

 

GetSettingsClass_Implementation()

Protected function

void

 

OnSequenceUpdated

(
    const UMovieSceneSequencePlayer & P...,
    FFrameTime CurrentTime,
    FFrameTime PreviousTime
)

Called as part of the game tick loop when the sequence has been updated

Public function

void

 

SetSettings

(
    UObject * InSettings
)

Called when this burn in is receiving its settings

Public function

void

 

TakeSnapshotsFrom

(
    ALevelSequenceActor & InActor
)

Initialize this burn in

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