FMovieSceneSequenceLoopCount

POD struct that represents a number of loops where -1 signifies infinite looping, 0 means no loops, etc Defined as a struct rather than an int so a property type customization can be bound to it

Windows
MacOS
Linux

References

Module

MovieScene

Header

/Engine/Source/Runtime/MovieScene/Public/MovieSceneSequencePlayer.h

Include

#include "MovieSceneSequencePlayer.h"

Syntax

struct FMovieSceneSequenceLoopCount

Remarks

POD struct that represents a number of loops where -1 signifies infinite looping, 0 means no loops, etc Defined as a struct rather than an int so a property type customization can be bound to it

Variables

Name Description

Public variable

int32

 

Value

Number of times to loop playback. -1 for infinite, else the number of times to loop before stopping

Constructors

Functions

Name Description

Public function

bool

 

SerializeFromMismatchedTag

(
    const FPropertyTag & Tag,
    FStructuredArchive::FSlot Slot
)

Serialize this count from an int

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