FNavLinkRenderingProxy

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Inheritance Hierarchy

FPrimitiveSceneProxy

FNavLinkRenderingProxy

References

Module

NavigationSystem

Header

/Engine/Source/Runtime/NavigationSystem/Public/NavLinkRenderingProxy.h

Include

#include "NavLinkRenderingProxy.h"

Syntax

class FNavLinkRenderingProxy : public FPrimitiveSceneProxy

Constructors

Name Description

Public function

FNavLinkRenderingProxy

(
    const UPrimitiveComponent* InC...
)

Initialization constructor.

Functions

Name Description

Public function Static

void

 

DrawLinks

(
    FPrimitiveDrawInterface* PDI,
    TArray< FNavLinkDrawing >& OffMesh...,
    TArray< FNavLinkSegmentDrawing >& ...,
    TArray< float >& StepHeights,
    FMaterialRenderProxy*const Mes...,
    uint32 AgentMask
)

Made static to allow consistent navlinks drawing even if something is drawing links without FNavLinkRenderingProxy

Public function Const

uint32

 

GetAllocatedSize()

Public function Static

void

 

GetLinkMeshes

(
    const TArray< FNavLinkDrawing >& O...,
    const TArray< FNavLinkSegmentDrawin...,
    TArray< float >& StepHeights,
    FMaterialRenderProxy*const Mes...,
    int32 ViewIndex,
    FMeshElementCollector& Collector,
    uint32 AgentMask
)

Public function

void

 

StorePointLinks

(
    const FTransform& LocalToWorld,
    const TArray< FNavigationLink >& L...
)

Public function

void

 

StoreSegmentLinks

(
    const FTransform& LocalToWorld,
    const TArray< FNavigationSegmentLin...
)

Overridden from FPrimitiveSceneProxy

Name Description

Public function Virtual Const

void

 

GetDynamicMeshElements

(
    const TArray< const FSceneView*...,
    const FSceneViewFamily& ViewFamily,
    uint32 VisibilityMap,
    FMeshElementCollector& Collector
)

Gathers the primitive's dynamic mesh elements.

Public function Virtual Const

uint32

 

GetMemoryFootprint()

Every derived class should override these functions

Public function Virtual Const

SIZE_T

 

GetTypeHash()

Return a type (or subtype) specific hash for sorting purposes

Public function Virtual Const

FPrimitiveVi...

 

GetViewRelevance

(
    const FSceneView* View
)

Determines the relevance of this primitive's elements to the given view.

Classes

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