ANavMeshBoundsVolume

This volume only blocks the path builder - it has no gameplay collision

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

NavigationSystem

Header

/Engine/Source/Runtime/NavigationSystem/Public/NavMesh/NavMeshBoundsVolume.h

Include

#include "NavMesh/NavMeshBoundsVolume.h"

Syntax

class ANavMeshBoundsVolume : public AVolume

Remarks

This volume only blocks the path builder - it has no gameplay collision

Variables

Name Description

Public variable

FNavAgentSelect ...

 

SupportedAgents

Constructors

Name Description

Public function

ANavMeshBoundsVolume

(
    const FObjectInitializer & ObjectIn...
)

Overridden from AActor

Name Description

Public function Virtual

void

 

PostRegisterAllComponents()

Called after all the components in the Components array are registered, called both in editor and during gameplay

Public function Virtual

void

 

PostUnregisterAllComponents()

Called after all currently registered components are cleared

Overridden from UObject

Name Description

Public function Virtual

void

 

PostEditChangeProperty

(
    FPropertyChangedEvent & PropertyCha...
)

Called when a property on this object has been modified externally

Public function Virtual

void

 

PostEditUndo()

Called after applying a transaction to the object.

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback