FNavMeshSceneProxy

Exported to API for GameplayDebugger module

Windows
MacOS
Linux

Inheritance Hierarchy

Syntax

class FNavMeshSceneProxy : public FDebugRenderSceneProxy

Remarks

Exported to API for GameplayDebugger module

Constructors

Name Description

Public function

FNavMeshSceneProxy

(
    const UPrimitiveComponent* InC...,
    FNavMeshSceneProxyData* InProx...,
    bool ForceToRender
)

Destructors

Name Description

Public function Virtual

~FNavMeshSceneProxy()

Functions

Name Description

Protected function Const

void

 

DrawDebugBox

(
    FPrimitiveDrawInterface* PDI,
    FVector const& Center,
    FVector const& Box,
    FColor const& Color
)

Protected function Const

uint32

 

GetAllocatedSize()

Overridden from FPrimitiveSceneProxy

Name Description

Public function Virtual Const

void

 

GetDynamicMeshElements

(
    const TArray< const FSceneView*...,
    const FSceneViewFamily& ViewFamily,
    uint32 VisibilityMap,
    FMeshElementCollector& Collector
)

Draw the scene proxy as a dynamic element

Protected function Virtual Const

uint32

 

GetMemoryFootprint()

Every derived class should override these functions

Public function Virtual Const

SIZE_T

 

GetTypeHash()

Return a type (or subtype) specific hash for sorting purposes

Protected function Virtual Const

FPrimitiveVi...

 

GetViewRelevance

(
    const FSceneView* View
)

Determines the relevance of this primitive's elements to the given view.

References

Module

NavigationSystem

Header

Runtime/NavigationSystem/Public/NavMesh/NavMeshRenderingComponent.h

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback