FOpenGLDynamicRHI::CreateOpenGLTexture

Windows
MacOS
Linux

References

Module

OpenGLDrv

Header

/Engine/Source/Runtime/OpenGLDrv/Public/OpenGLDrv.h

Include

#include "OpenGLDrv.h"

Source

/Engine/Source/Runtime/OpenGLDrv/Private/OpenGLTexture.cpp

Syntax

FRHITexture * CreateOpenGLTexture
(
    uint32 SizeX,
    uint32 SizeY,
    bool CubeTexture,
    bool ArrayTexture,
    bool bIsExternal,
    uint8 Format,
    uint32 NumMips,
    uint32 NumSamples,
    uint32 ArraySize,
    uint32 Flags,
    const FClearValueBinding & InClearValue,
    FResourceBulkDataInterface * BulkData
)

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback