FOpenGLDynamicRHI::RHICreateShaderResourceView

FlushType: Wait RHI Thread.

Windows
MacOS
Linux

Override Hierarchy

FDynamicRHI::RHICreateShaderResourceView()

FOpenGLDynamicRHI::RHICreateShaderResourceView()

Syntax

virtual FShaderResourceViewRHIRef RHICreateShaderResourceView
(
    FTexture2DArrayRHIParamRef Texture2DArrayRHI,
    uint8 MipLevel
)

Remarks

Creates a shader resource view for a 2d texture array, viewing only a single mip level.

References

Module

OpenGLDrv

Header

Runtime/OpenGLDrv/Public/OpenGLDrv.h

Source

Runtime/OpenGLDrv/Private/OpenGLTexture.cpp

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback