FOpenGLDynamicRHI::RHISetMultipleViewports

Useful when used with geometry shader (emit polygons to different viewports), otherwise SetViewPort() is simpler

Windows
MacOS
Linux

Override Hierarchy

IRHICommandContext::RHISetMultipleViewports()

FOpenGLDynamicRHI::RHISetMultipleViewports()

References

Module

OpenGLDrv

Header

/Engine/Source/Runtime/OpenGLDrv/Public/OpenGLDrv.h

Include

#include "OpenGLDrv.h"

Source

/Engine/Source/Runtime/OpenGLDrv/Private/OpenGLCommands.cpp

Syntax

virtual void RHISetMultipleViewports
(
    uint32 Count,
    const FViewportBounds * Data
)

Remarks

Useful when used with geometry shader (emit polygons to different viewports), otherwise SetViewPort() is simpler

Parameters

Parameter

Description

Count

0

Data

must not be 0

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback