FOpenGLDynamicRHI::RHISetShaderTexture

Set the shader resource view of a surface.

Windows
MacOS
Linux

Override Hierarchy

IRHICommandContext::RHISetShaderTexture()

FOpenGLDynamicRHI::RHISetShaderTexture()

References

Module

OpenGLDrv

Header

/Engine/Source/Runtime/OpenGLDrv/Public/OpenGLDrv.h

Include

#include "OpenGLDrv.h"

Source

/Engine/Source/Runtime/OpenGLDrv/Private/OpenGLCommands.cpp

Syntax

virtual void RHISetShaderTexture
(
    FRHIGeometryShader * GeometryShader,
    uint32 TextureIndex,
    FRHITexture * NewTexture
)

Remarks

Set the shader resource view of a surface. This is used for binding TextureMS parameter types that need a multi sampled view.

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