FPreLoadScreenBase::GetPreLoadScreenType

IMPORTANT: This changes a LOT of functionality and implementation details.

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Override Hierarchy

IPreLoadScreen::GetPreLoadScreenType()

FPreLoadScreenBase::GetPreLoadScreenType()

References

Module

PreLoadScreen

Header

/Engine/Source/Runtime/PreLoadScreen/Public/PreLoadScreenBase.h

Include

#include "PreLoadScreenBase.h"

Syntax

virtual EPreLoadScreenTypes GetPreLoadScreenType() const

Remarks

IMPORTANT: This changes a LOT of functionality and implementation details. EarlyStartupScreens happen before the engine is fully initialized and block engine initialization before they finish. this means they have to forgo even the most basic of engine features like UObject support, as they are displayed before those systems are initialized.

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