ERenderTargetStoreAction

Action to take when a render target is unset or at the end of a pass.

Windows
MacOS
Linux

References

Module

RHI

Header

/Engine/Source/Runtime/RHI/Public/RHIDefinitions.h

Include

#include "RHIDefinitions.h"

Syntax

enum ERenderTargetStoreAction
{
    ENoAction,
    EStore,
    EMultisampleResolve,
    Num,
    NumBits                = 2,
}

Values

Name

Description

ENoAction

Contents of the render target emitted during the pass are not stored back to memory.

EStore

Contents of the render target emitted during the pass are stored back to memory.

EMultisampleResolve

Contents of the render target emitted during the pass are resolved using a box filter and stored back to memory.

Num

NumBits

Remarks

Action to take when a render target is unset or at the end of a pass.

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