Module |
|
Header |
/Engine/Source/Runtime/RHI/Public/RHICommandList.h |
Include |
#include "RHICommandList.h" |
class FRHICommandList : public FRHIComputeCommandList
Name | Description | |
---|---|---|
|
FRHICommandList ( |
|
|
FRHICommandList ( |
Name | Description | ||
---|---|---|---|
|
void |
ApplyCachedRenderTargets |
|
|
void |
BeginRenderPass ( |
|
|
void |
BeginRenderQuery ( |
|
|
void |
CalibrateTimers |
|
|
void |
CopyBufferRegion ( |
|
|
void |
CopyTexture ( |
|
|
void |
DiscardRenderTargets ( |
|
|
void |
DispatchIndirectMeshShader ( |
|
|
void |
DispatchMeshShader ( |
|
|
void |
DrawIndexedIndirect ( |
|
|
void |
DrawIndexedPrimitive ( |
|
|
void |
DrawIndexedPrimitiveIndirect ( |
|
|
void |
DrawPrimitive ( |
|
|
void |
DrawPrimitiveIndirect ( |
|
|
void |
EndRenderPass() |
|
|
void |
EndRenderQuery ( |
|
|
void |
EnqueueLambda ( |
|
|
void |
EnqueueLambda ( |
|
|
FRHICommandL... |
Get ( |
|
|
FRHIAmplific... |
GetBoundAmplificationShader() |
|
|
FRHIGeometry... |
GetBoundGeometryShader() |
|
|
FRHIMeshShad... |
GetBoundMeshShader() |
|
|
FRHIPixelSha... |
GetBoundPixelShader() |
|
|
FRHIVertexSh... |
GetBoundVertexShader() |
|
|
void |
MultiDrawIndexedPrimitiveIndirect ( |
|
|
void |
NextSubpass() |
|
|
void |
OnBoundShaderChanged ( |
|
|
void |
PollOcclusionQueries() |
|
|
void |
ResummarizeHTile ( |
|
|
void |
RHIInvalidateCachedState() |
|
|
void |
SetBatchedShaderParameters ( |
|
|
void |
SetBatchedShaderUnbinds ( |
|
|
void |
SetBlendFactor ( |
|
|
void |
SetDepthBounds ( |
|
|
void |
SetGraphicsPipelineState ( |
|
|
void |
SetScissorRect ( |
|
|
void |
SetShaderParameters ( |
|
|
void |
SetShaderUnbinds ( |
|
|
void |
SetShadingRate ( |
|
|
void |
SetStencilRef ( |
|
|
void |
SetStereoViewport ( |
|
|
void |
SetStreamSource ( |
|
|
void |
SetViewport ( |
Name | Description | ||
---|---|---|---|
|
void |
BeginUpdateMultiFrameResource ( |
AFR support has been removed in 5.2, function is a nop and calls should be removed. |
|
void |
BeginUpdateMultiFrameResource ( |
AFR support has been removed in 5.2, function is a nop and calls should be removed. |
|
void |
EndUpdateMultiFrameResource ( |
AFR support has been removed in 5.2, function is a nop and calls should be removed. |
|
void |
EndUpdateMultiFrameResource ( |
AFR support has been removed in 5.2, function is a nop and calls should be removed. |
|
void |
SetBindlessResourceView ( |
FRHIBatchedShaderParameters and SetBatchedShaderParameters should be used instead of setting individual parameters. |
|
void |
SetBindlessSampler ( |
FRHIBatchedShaderParameters and SetBatchedShaderParameters should be used instead of setting individual parameters. |
|
void |
SetBindlessTexture ( |
FRHIBatchedShaderParameters and SetBatchedShaderParameters should be used instead of setting individual parameters. |
|
void |
SetBindlessUAV ( |
FRHIBatchedShaderParameters and SetBatchedShaderParameters should be used instead of setting individual parameters. |
|
void |
SetShaderParameter ( |
FRHIBatchedShaderParameters and SetBatchedShaderParameters should be used instead of setting individual parameters. |
|
void |
SetShaderParameter ( |
FRHIBatchedShaderParameters and SetBatchedShaderParameters should be used instead of setting individual parameters. |
|
void |
SetShaderResourceViewParameter ( |
FRHIBatchedShaderParameters and SetBatchedShaderParameters should be used instead of setting individual parameters. |
|
void |
SetShaderResourceViewParameter ( |
FRHIBatchedShaderParameters and SetBatchedShaderParameters should be used instead of setting individual parameters. |
|
void |
SetShaderSampler ( |
FRHIBatchedShaderParameters and SetBatchedShaderParameters should be used instead of setting individual parameters. |
|
void |
SetShaderSampler ( |
FRHIBatchedShaderParameters and SetBatchedShaderParameters should be used instead of setting individual parameters. |
|
void |
SetShaderTexture ( |
FRHIBatchedShaderParameters and SetBatchedShaderParameters should be used instead of setting individual parameters. |
|
void |
SetShaderTexture ( |
FRHIBatchedShaderParameters and SetBatchedShaderParameters should be used instead of setting individual parameters. |
|
void |
SetShaderUniformBuffer ( |
FRHIBatchedShaderParameters and SetBatchedShaderParameters should be used instead of setting individual parameters. |
|
void |
SetShaderUniformBuffer ( |
FRHIBatchedShaderParameters and SetBatchedShaderParameters should be used instead of setting individual parameters. |
|
void |
SetUAVParameter ( |
FRHIBatchedShaderParameters and SetBatchedShaderParameters should be used instead of setting individual parameters. |
|
void |
SetUAVParameter ( |
FRHIBatchedShaderParameters and SetBatchedShaderParameters should be used instead of setting individual parameters. |