FTextureMemoryStats

Windows
MacOS
Linux

References

Module

RHI

Header

/Engine/Source/Runtime/RHI/Public/RHI.h

Include

#include "RHI.h"

Syntax

struct FTextureMemoryStats

Variables

Name Description

Public variable

int64

 

AllocatedMemorySize

Size of allocated memory, in bytes.

Public variable

int64

 

DedicatedSystemMemory

-1 if unknown, in bytes

Public variable

int64

 

DedicatedVideoMemory

-1 if unknown, in bytes

Public variable

int64

 

LargestContiguousAllocation

Size of the largest memory fragment, in bytes.

Public variable

int32

 

PendingMemoryAdjustment

Upcoming adjustments to allocated memory, in bytes (async reallocations)

Public variable

int64

 

SharedSystemMemory

-1 if unknown, in bytes

Public variable

int64

 

TexturePoolSize

0 if streaming pool size limitation is disabled, in bytes

Public variable

int64

 

TotalGraphicsMemory

Total amount of "graphics memory" that we think we can use for all our graphics resources, in bytes. -1 if unknown.

Constructors

Name Description

Public function

FTextureMemoryStats()

Defaults

Functions

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback