FUpdateTexture3DData

Struct to hold common data between begin/end updatetexture3d

Windows
MacOS
Linux

References

Module

RHI

Header

/Engine/Source/Runtime/RHI/Public/DynamicRHI.h

Include

#include "DynamicRHI.h"

Syntax

struct FUpdateTexture3DData

Remarks

Struct to hold common data between begin/end updatetexture3d

Variables

Name Description

Public variable

uint8 *

 

Data

Public variable

uint32

 

DataSizeBytes

Public variable

uint32

 

DepthPitch

Public variable

uint32

 

FrameNumber

Public variable

uint32

 

MipIndex

Public variable

uint8[64]

 

PlatformData

Public variable

uint32

 

RowPitch

Public variable

FRHITexture3D *

 

Texture

Public variable

FUpdateTextureRegion3D

 

UpdateRegion

Constructors

Name Description

Public function

FUpdateTexture3DData

(
    FRHITexture3D* InTexture,
    uint32 InMipIndex,
    const FUpdateTextureRegion3D& InUpdateRegion,
    uint32 InSourceRowPitch,
    uint32 InSourceDepthPitch,
    uint8* InSourceData,
    uint32 InDataSizeBytes,
    uint32 InFrameNumber
)

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