IRHICommandContext::RHISetShaderTexture

Set the shader resource view of a surface.

Windows
MacOS
Linux

Override Hierarchy

Syntax

void RHISetShaderTexture
(
    FDomainShaderRHIParamRef DomainShader,
    uint32 TextureIndex,
    FTextureRHIParamRef NewTexture
)

Remarks

Set the shader resource view of a surface. This is used for binding TextureMS parameter types that need a multi sampled view.

References

Module

RHI

Header

Runtime/RHI/Public/RHIContext.h

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback