IRHICommandContextPSOFallback

Command Context for RHIs that do not support real Graphics Pipelines.

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

RHI

Header

/Engine/Source/Runtime/RHI/Public/RHIContext.h

Include

#include "RHIContext.h"

Syntax

class IRHICommandContextPSOFallback : public IRHICommandContext

Remarks

Command Context for RHIs that do not support real Graphics Pipelines.

Functions

Name Description

Public function

void

 

RHIEnableDepthBoundsTest

(
    bool bEnable
)

Public function

void

 

RHISetBlendState

(
    FRHIBlendState * NewState,
    const FLinearColor & BlendFactor
)

Public function

void

 

RHISetBoundShaderState

(
    FRHIBoundShaderState * BoundSha...
)

Set bound shader state. This will set the vertex decl/shader, and pixel shader

Public function

void

 

RHISetDepthStencilState

(
    FRHIDepthStencilState * NewStat...,
    uint32 StencilRef
)

Public function

void

 

RHISetRasterizerState

(
    FRHIRasterizerState * NewState
)

Overridden from IRHICommandContext

Name Description

Public function Virtual

void

 

RHISetGraphicsPipelineState

(
    FRHIGraphicsPipelineState * Gra...
)

This will set most relevant pipeline state.

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback