FRenderResource::InitRHI

Initializes the RHI resources used by this resource.

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Override Hierarchy

FRenderResource::InitRHI()

FMorphTargetVertexInfoBuffers::InitRHI()

FClearVertexBuffer::InitRHI()

FParticleTexCoordVertexBuffer::InitRHI()

FNiagaraNullSortedIndicesVertexBuffer::InitRHI()

FNiagaraCutoutVertexBuffer::InitRHI()

FRawIndexBuffer::InitRHI()

FFilterVertexDeclaration::InitRHI()

FParticleEightTexCoordVertexBuffer::InitRHI()

FGeometryCacheTrackStreamableRenderResource::InitRHI()

FStaticShadowDepthMap::InitRHI()

FScreenVertexDeclaration::InitRHI()

FParticleIndexBuffer::InitRHI()

FSkyTextureCubeResource::InitRHI()

FStaticMeshGpuSpawnBuffer::InitRHI()

FSixTriangleParticleIndexBuffer::InitRHI()

FRawIndexBuffer16or32::InitRHI()

FEmptyVertexDeclaration::InitRHI()

FSkeletalMeshVertexClothBuffer::InitRHI()

FSimpleElementVertexDeclaration::InitRHI()

FParticleBeamTrailVertexFactory::InitRHI()

FLandscapeVertexFactoryMobile::InitRHI()

FParticleScratchVertexBuffer::InitRHI()

FLocalVertexFactory::InitRHI()

FGeometryCollectionVertexFactory::InitRHI()

FSubUVBoundingGeometryBuffer::InitRHI()

FScreenRectangleVertexBuffer::InitRHI()

FGlobalDynamicReadBuffer::InitRHI()

FScreenRectangleIndexBuffer::InitRHI()

FNiagaraRibbonVertexFactory::InitRHI()

FDuplicatedVerticesBuffer::InitRHI()

FMediaVertexDeclaration::InitRHI()

FSkinWeightVertexBuffer::InitRHI()

FNiagaraSpriteVertexFactory::InitRHI()

FLandscapeVertexBufferMobile::InitRHI()

FPrecomputedVolumetricLightmapData::InitRHI()

FGeometryCacheVertexVertexFactory::InitRHI()

FPositionVertexBuffer::InitRHI()

FGeometryCollectionVertexFactory::InitRHI()

FVolumeRasterizeVertexBuffer::InitRHI()

FParticleSpriteVertexFactory::InitRHI()

FColorVertexBuffer::InitRHI()

FCubeIndexBuffer::InitRHI()

FNiagaraMeshVertexFactory::InitRHI()

FTexture2DResource::InitRHI()

FMeshParticleVertexFactory::InitRHI()

FTwoTrianglesIndexBuffer::InitRHI()

FLandscapeVertexFactory::InitRHI()

FLandscapeVertexFactoryMobile::InitRHI()

FScreenSpaceVertexBuffer::InitRHI()

FDynamicMeshIndexBuffer32::InitRHI()

FDynamicMeshIndexBuffer16::InitRHI()

FSinglePrimitiveStructuredBuffer::InitRHI()

FSkeletalMeshGpuSpawnStaticBuffers::InitRHI()

TRenderResourcePool::InitRHI()

TRenderResourcePool::InitRHI()

TRenderResourcePool::InitRHI()

TRenderResourcePool::InitRHI()

TRenderResourcePool::InitRHI()

FVirtualTexture2DResource::InitRHI()

FStaticMeshSectionAreaWeightedTriangleSamplerBuffer::InitRHI()

FRawStaticIndexBuffer::InitRHI()

FSceneViewport::InitRHI()

FLandscapeVertexBuffer::InitRHI()

FSkeletalMeshGpuDynamicBufferProxy::InitRHI()

FTexture2DDynamicResource::InitRHI()

FRawStaticIndexBuffer16or32::InitRHI()

FLandscapeLayersTexture2DCPUReadBackResource::InitRHI()

TGPUSkinVertexFactory::InitRHI()

TGPUSkinMorphVertexFactory::InitRHI()

TGPUSkinAPEXClothVertexFactory::InitRHI()

FShaderResource::InitRHI()

FTexture2DArrayResource::InitRHI()

FTextureReference::InitRHI()

FStaticMeshVertexBuffer::InitRHI()

FNullColorVertexBuffer::InitRHI()

TGPUSkinMorphVertexFactory::InitRHI()

FLightmapResourceCluster::InitRHI()

FPrimitiveIdDummyBuffer::InitRHI()

FViewport::InitRHI()

FSceneViewport::InitRHI()

FDummyViewport::InitRHI()

TGPUSkinAPEXClothVertexFactory::InitRHI()

FDummyViewport::InitRHI()

FNullDynamicParameterVertexBuffer::InitRHI()

FSharedSamplerState::InitRHI()

References

Module

RenderCore

Header

/Engine/Source/Runtime/RenderCore/Public/RenderResource.h

Include

#include "RenderResource.h"

Syntax

virtual void InitRHI()

Remarks

Initializes the RHI resources used by this resource. Called when entering the state where both the resource and the RHI have been initialized. This is only called by the rendering thread.

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