FShader::SerializeBase

/ ** Can be overridden by [FShader](API\Runtime\RenderCore\FShader) subclasses to modify their compile environment just before compilation occurs.

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References

Module

RenderCore

Header

/Engine/Source/Runtime/RenderCore/Public/Shader.h

Include

#include "Shader.h"

Source

/Engine/Source/Runtime/RenderCore/Private/Shader.cpp

Syntax

bool SerializeBase
(
    FArchive & Ar,
    bool bShadersInline,
    bool bLoadedByCookedMaterial
)

Remarks

/ ** Can be overridden by FShader subclasses to modify their compile environment just before compilation occurs. * / static void ModifyCompilationEnvironment(EShaderPlatform Platform, const FMaterial* Material, FShaderCompilerEnvironment& OutEnvironment){}Serializes the shader.

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