FShaderPipelineType::FShaderPipelineType

Set bShouldOptimizeUnusedOutputs to true if we want unique FShaders for each shader pipeline Set bShouldOptimizeUnusedOutputs to false if the FShaders will point to the individual shaders in the map

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References

Module

RenderCore

Header

/Engine/Source/Runtime/RenderCore/Public/Shader.h

Include

#include "Shader.h"

Source

/Engine/Source/Runtime/RenderCore/Private/Shader.cpp

Syntax

FShaderPipelineType
(
    const TCHAR * InName,
    const FShaderType * InVertexShader,
    const FShaderType * InHullShader,
    const FShaderType * InDomainShader,
    const FShaderType * InGeometryShader,
    const FShaderType * InPixelShader,
    bool bInShouldOptimizeUnusedOutputs
)

Remarks

Set bShouldOptimizeUnusedOutputs to true if we want unique FShaders for each shader pipeline Set bShouldOptimizeUnusedOutputs to false if the FShaders will point to the individual shaders in the map

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