FMeshMaterialShader

Base class of all shaders that need material and vertex factory parameters.

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

Renderer

Header

/Engine/Source/Runtime/Renderer/Public/MeshMaterialShader.h

Include

#include "MeshMaterialShader.h"

Syntax

class FMeshMaterialShader : public FMaterialShader

Remarks

Base class of all shaders that need material and vertex factory parameters.

Variables

Name Description

Protected variable

FShaderUniformB...

 

PassUniformBuffer

Constructors

Functions

Name Description

Public function Static

FShader *...

 

ConstructCompiledInstance

(
    const ShaderMetaType::CompiledShade...
)

Public function Static

FShader *...

 

ConstructSerializedInstance()

Public function Const

void

 

GetElementShaderBindings

(
    const FScene* Scene,
    const FSceneView* ViewIfDynami...,
    const FVertexFactory* VertexFa...,
    const EVertexInputStreamType InputS...,
    ERHIFeatureLevel::Type FeatureLevel,
    const FPrimitiveSceneProxy* Pr...,
    const FMeshBatch& MeshBatch,
    const FMeshBatchElement& BatchElem...,
    const FMeshMaterialShaderElementDat...,
    FMeshDrawSingleShaderBindings& Sha...,
    FVertexInputStreamArray& VertexStr...
)

Public function Const

void

 

GetShaderBindings

(
    const FScene* Scene,
    ERHIFeatureLevel::Type FeatureLevel,
    const FPrimitiveSceneProxy* Pr...,
    const FMaterialRenderProxy& Materi...,
    const FMaterial& Material,
    const FMeshPassProcessorRenderState...,
    const FMeshMaterialShaderElementDat...,
    FMeshDrawSingleShaderBindings& Sha...
)

Public function Static

bool

 

ValidateCompiledResult

(
    EShaderPlatform Platform,
    const TArray< FMaterial* >& M...,
    const FVertexFactoryType* Vert...,
    const FShaderParameterMap& Paramet...,
    TArray< FString >& OutError
)

Overridden from FShader

Name Description

Public function Virtual Const

uint32

 

GetAllocatedSize()

Returns the size of all allocations owned by this shader, e.g. TArrays.

Public function Virtual Const

uint32

 

GetTypeSize()

Returns the size of the concrete type of this shader.

Public function Virtual Const

const FVerte...

 

GetVertexFactoryParameterRef()

Public function Virtual

bool

 

Serialize

(
    FArchive& Ar
)

Typedefs

Constants

Name

Description

StaticType

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