FWriteToSliceGS

Geometry shader used to write to a range of slices of a 3d volume texture.

Windows
MacOS
Linux

Inheritance Hierarchy

FShader

FGlobalShader

FWriteToSliceGS

References

Module

Renderer

Header

/Engine/Source/Runtime/Renderer/Public/VolumeRendering.h

Include

#include "VolumeRendering.h"

Syntax

class FWriteToSliceGS : public FGlobalShader

Remarks

Geometry shader used to write to a range of slices of a 3d volume texture.

Constructors

Name Description

Public function

FWriteToSliceGS()

Public function

FWriteToSliceGS

(
    const ShaderMetaType::CompiledShade ...
)

Functions

Name Description

Public function Static

FShader *...

 

ConstructCompiledInstance

(
    const typename FShader::CompiledSha ...
)

Public function Static

FShader *...

 

ConstructSerializedInstance()

Public function Const

ENGINE_API c...

 

GetTypeLayout()

Public function Static

void

 

ModifyCompilationEnvironmentImpl

(
    const FShaderPermutationParameters ...,
    FShaderCompilerEnvironment & OutEnv...
)

Public function

void

 

SetParameters

(
    TRHICommandList& RHICmdList,
    int32 MinZValue
)

Public function Static

bool

 

ShouldCompilePermutation

(
    const FGlobalShaderPermutationParam ...
)

Public function Static

bool

 

ShouldCompilePermutationImpl

(
    const FShaderPermutationParameters ...
)

Public function Static

ENGINE_API F ...

 

StaticGetTypeLayout()

Classes

Name

Description

Public struct

InternalLinkType

Typedefs

Constants

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