STableRow::ConstructInternal

An internal method to construct and setup this row widget (purposely avoids child construction).

Windows
MacOS
Linux

References

Module

Slate

Header

/Engine/Source/Runtime/Slate/Public/Widgets/Views/STableRow.h

Include

#include "Widgets/Views/STableRow.h"

Syntax

void ConstructInternal
(
    FArguments const & InArgs,
    TSharedRef < STableViewBase > const & InOwnerTableView
)

Remarks

An internal method to construct and setup this row widget (purposely avoids child construction). Split out from Construct() so that sub-classes can invoke super construction without invoking ConstructChildren() (sub-classes may want to constuct their own children in their own special way).

Parameters

Parameter

Description

InArgs

Declaration data for this widget.

InOwnerTableView

The table that this row belongs to.

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback