EWidgetTickFrequency

Determines what strategy we use to determine when and if the widget ticks.

Windows
MacOS
Linux

References

Module

UMG

Header

/Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h

Include

#include "Blueprint/UserWidget.h"

Syntax

enum EWidgetTickFrequency
{
    Never    = 0,
    Auto,
}

Values

Name

Description

Never

This widget never ticks

Auto

This widget will tick if a blueprint tick function is implemented, any latent actions are found or animations need to play If the widget inherits from something other than UserWidget it will also tick so that native C++ or inherited ticks function To disable native ticking use add the class metadata flag "DisableNativeTick".

Remarks

Determines what strategy we use to determine when and if the widget ticks.

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