UUserWidget::AddToViewport

Adds it to the game's viewport and fills the entire screen, unless SetDesiredSizeInViewport is called to explicitly set the size.

Windows
MacOS
Linux

References

Module

UMG

Header

/Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h

Include

#include "Blueprint/UserWidget.h"

Source

/Engine/Source/Runtime/UMG/Private/UserWidget.cpp

Syntax

void AddToViewport
(
    int32 ZOrder
)

Remarks

Adds it to the game's viewport and fills the entire screen, unless SetDesiredSizeInViewport is called to explicitly set the size.

Parameters

Parameter

Description

ZOrder

The higher the number, the more on top this widget will be.

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