UUserWidget::BindToAnimationEvent

Allows binding to a specific animation's event.

Windows
MacOS
Linux

References

Module

UMG

Header

/Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h

Include

#include "Blueprint/UserWidget.h"

Source

/Engine/Source/Runtime/UMG/Private/UserWidget.cpp

Syntax

void BindToAnimationEvent
(
    UWidgetAnimation * Animation,
    FWidgetAnimationDynamicEvent Delegate,
    EWidgetAnimationEvent AnimationEvent,
    FName UserTag
)

Remarks

Allows binding to a specific animation's event.

Parameters

Parameter

Description

Animation

the animation to listen for starting or finishing.

Delegate

the delegate to call when the animation's state changes

AnimationEvent

the event to watch for.

UserTag

Scopes the delegate to only be called when the animation completes with a specific tag set on it when it was played.

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