UUserWidget::IsListeningForInputAction

Checks if the action has a registered callback with the input component.

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References

Module

UMG

Header

/Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h

Include

#include "Blueprint/UserWidget.h"

Source

/Engine/Source/Runtime/UMG/Private/UserWidget.cpp

Syntax

bool IsListeningForInputAction
(
    FName ActionName
) const

Remarks

Checks if the action has a registered callback with the input component.

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