UUserWidget::OnInitialized

Called once only at game time on non-template instances.

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References

Module

UMG

Header

/Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h

Include

#include "Blueprint/UserWidget.h"

Syntax

void OnInitialized()

Remarks

Called once only at game time on non-template instances. While Construct/Destruct pertain to the underlying Slate, this is called only once for the UUserWidget . If you have one-time things to establish up-front (like binding callbacks to events on BindWidget properties), do so here.

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