UUserWidget::SetOwningPlayer

Sets the local player associated with this UI via PlayerController reference.

Windows
MacOS
Linux

References

Module

UMG

Header

/Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h

Include

#include "Blueprint/UserWidget.h"

Source

/Engine/Source/Runtime/UMG/Private/UserWidget.cpp

Syntax

void SetOwningPlayer
(
    APlayerController * LocalPlayerController
)

Remarks

Sets the local player associated with this UI via PlayerController reference.

Parameters

Parameter

Description

LocalPlayerController

The PlayerController of the local player you want to be the conceptual owner of this UI.

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback