Name |
Description |
|
---|---|---|
|
FAnimationEventBinding |
Used to manage different animation event bindings that users want callbacks on. |
|
FCustomWidgetNavigationDelegate |
|
|
FDelegateRuntimeBinding |
|
|
FDownloadImageDelegate |
|
|
FGameViewportWidgetSlot |
The default value fills the entire screen / player region. |
|
FNamedSlotBinding |
|
|
FOnConstructEvent |
|
|
FOnDragDropMulticast |
|
|
FOnInputAction |
|
|
FOnVisibilityChangedEvent |
|
|
FPaintContext |
The state passed into OnPaint that we can expose as a single painting structure to blueprints to allow script code to override OnPaint behavior. |
|
FUserWidgetPool |
Pools UUserWidget instances to minimize UObject and SWidget allocations for UMG elements with dynamic entries. |
|
FWidgetBlueprintGeneratedClassDelegates |
|
|
FWidgetChild |
Represent a Widget present in the Tree Widget of the UserWidget |
|
FWidgetNavigationData |
|
|
IUserListEntry |
|
|
IUserObjectListEntry |
|
|
UAsyncTaskDownloadImage |
|
|
UDragDropOperation |
This class is the base drag drop operation for UMG, extend it to add additional data and add new functionality. |
|
UGameViewportSubsystem |
|
|
USlateBlueprintLibrary |
|
|
UUserListEntry |
Required interface for any UUserWidget class to be usable as entry widget in a UListViewBase Provides access to getters and events for changes to the status of the widget as an entry that represents an item in a list. |
|
UUserListEntryLibrary |
Static library to supply "for free" functionality to widgets that implement IUserListEntry |
|
UUserObjectListEntry |
Required interface for any UUserWidget class to be usable as entry widget in a stock UMG list view - ListView, TileView, and TreeView Provides a change event and getter for the object item the entry is assigned to represent by the owning list view (in addition to functionality from IUserListEntry) |
|
UUserObjectListEntryLibrary |
Static library to supply "for free" functionality to widgets that implement IUserListEntry |
|
UUserWidget |
A widget that enables UI extensibility through WidgetBlueprint. |
|
UUserWidgetBlueprint |
|
|
UWidgetBlueprintGeneratedClass |
The widget blueprint generated class allows us to create blueprint-able widgets for UMG at runtime. |
|
UWidgetBlueprintLibrary |
|
|
UWidgetLayoutLibrary |
|
|
UWidgetNavigation |
|
|
UWidgetTree |
The widget tree manages the collection of widgets in a blueprint widget. |
Name |
Description |
|
---|---|---|
|
EUMGSequencePlayMode::Type |
Describes playback modes for UMG sequences. |
Name | Description | ||
---|---|---|---|
|
bool |
CreateWidgetHelpers::ValidateUserWidgetClass ( |