FBMPConvertPS

Pixel shader to convert a Windows Bitmap texture.

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

UtilityShaders

Header

/Engine/Source/Runtime/UtilityShaders/Public/MediaShaders.h

Include

#include "MediaShaders.h"

Syntax

class FBMPConvertPS : public FGlobalShader

Remarks

Pixel shader to convert a Windows Bitmap texture.

This shader expects a BMP frame packed into a single texture in PF_B8G8R8A8 format.

Constructors

Name Description

Public function

FBMPConvertPS()

Public function

FBMPConvertPS

(
    const ShaderMetaType::CompiledShade...
)

Functions

Name Description

Public function Static

FShader *...

 

ConstructCompiledInstance

(
    const ShaderMetaType::CompiledShade...
)

Public function Static

FShader *...

 

ConstructSerializedInstance()

Public function

void

 

SetParameters

(
    FRHICommandList& RHICmdList,
    TRefCountPtr< FRHITexture2D > BMPTe...,
    const FIntPoint& OutputDimensions,
    bool SrgbToLinear
)

Public function Static

bool

 

ShouldCompilePermutation

(
    const FGlobalShaderPermutationParam...
)

Overridden from FShader

Name Description

Public function Virtual Const

uint32

 

GetTypeSize()

Returns the size of the concrete type of this shader.

Public function Virtual

bool

 

Serialize

(
    FArchive& Ar
)

Typedefs

Constants

Name

Description

StaticType

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