FStagingBuffer

Windows
MacOS
Linux

Inheritance Hierarchy

FRefCount

FStagingBuffer

Syntax

class FStagingBuffer : public VulkanRHI::FRefCount

Variables

Name Description

Protected variable

bool

 

bCPURead

Protected variable

VkBuffer

 

Buffer

Protected variable

uint32

 

BufferSize

Protected variable

TRefCountPtr< F...

 

ResourceAllocation

Constructors

Name Description

Public function

FStagingBuffer()

Destructors

Name Description

Protected function Virtual

~FStagingBuffer()

Owner maintains lifetime.

Functions

Name Description

Protected function

void

 

Destroy

(
    FVulkanDevice* Device
)

Public function

void

 

FlushMappedMemory()

Public function Const

VkDeviceMemo...

 

GetDeviceMemoryHandle()

Public function Const

VkBuffer

 

GetHandle()

Public function

void *

 

GetMappedPointer()

Public function Const

uint32

 

GetSize()

Public function

void

 

InvalidateMappedMemory()

References

Module

VulkanRHI

Header

Runtime/VulkanRHI/Public/VulkanMemory.h

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback