FVulkanTextureBase::FVulkanTextureBase

Windows
MacOS
Linux

Syntax

FVulkanTextureBase
(
    FVulkanDevice & Device,
    VkImageViewType ResourceType,
    EPixelFormat Format,
    uint32 SizeX,
    uint32 SizeY,
    uint32 SizeZ,
    uint32 NumMips,
    uint32 NumSamples,
    VkImage InImage,
    VkDeviceMemory InMem,
    FSamplerYcbcrConversionInitializer & ConversionInitializer,
    uint32 UEFlags,
    const FRHIResourceCreateInfo & CreateInfo
)

References

Module

VulkanRHI

Header

Runtime/VulkanRHI/Public/VulkanResources.h

Source

Runtime/VulkanRHI/Private/VulkanTexture.cpp

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback