Unreal Engine API Reference

Unreal Engine API Reference

Windows
MacOS
Linux

Disclaimer

The API reference is an early work in progress, and some information may be missing or out of date. It serves mainly as a low level index of Engine classes and functions. For tutorials, walkthroughs and detailed guides to programming with Unreal, please see the Unreal Engine Programming home on the web.

To explore the API from some of the most frequently encountered Unreal concepts and types, see the API getting started page.

Contents

Runtime

Advertising

Support for mobile advertising providers.

AIModule

Controller for AI pawns and functionality to support behavior trees.

Analytics

Event-driven analytics reporting. Reports events over networked providers.

AnalyticsET

ET analytics provider

AnalyticsVisualEditing

AnimationCore

AnimGraphRuntime

AppFramework

ApplicationCore

AssetRegistry

Maintains a database of engine assets.

AudioAnalyzer

AudioCaptureCore

AudioCaptureRtAudio

AudioExtensions

AudioMixer

AudioMixerCore

AudioPlatformConfiguration

AugmentedReality

AutomationMessages

Declares message types for the Automation system.

AutomationWorker

Declares message types for automation workers.

AVEncoder

AVIWriter

BlueprintRuntime

BuildPatchServices

BuildSettings

Cbor

CEF3Utils

Chaos

ChaosCore

ChaosSolverEngine

ChaosSolvers

CinematicCamera

ClothingSystemRuntimeCommon

ClothingSystemRuntimeInterface

ClothingSystemRuntimeNv

CookedIterativeFile

Core

Core engine programming environment. Includes math library, standard container classes and support functionality.

CoreUObject

Implements UObject and C++ reflection system.

CrunchCompression

D3D12RHI

DatasmithCore

Engine

Defines actors and components, and implements the game framework.

EngineMessages

Declares message types for the engine framework.

EngineSettings

Encapsulation of engine setting objects.

EyeTracker

FieldSystemCore

FieldSystemEngine

FieldSystemSimulationCore

Foliage

GameplayMediaEncoder

GameplayTags

Management of hierarchical tables of text-based tags. Allows management of bulk gameplay data.

GameplayTasks

GeometryCollectionCore

GeometryCollectionEngine

GeometryCollectionSimulationCore

HeadMountedDisplay

Interface for HMD devices.

HTTP

HTTP request/response parsing interface.

HttpNetworkReplayStreaming

HttpServer

Icmp

ImageCore

Storage and format conversion routines for image data.

ImageWrapper

Wrappers around various image file formats.

ImageWriteQueue

InputCore

Key definitions and related code

InputDevice

Interface for external controller implementations.

InstallBundleManager

InteractiveToolsFramework

Json

JsonUtilities

JSON conversion routines for UObject types.

Landscape

Launch

Entry point for the engine

LauncherPlatform

LevelSequence

LiveLinkInterface

LiveLinkMessageBusFramework

LocalFileNetworkReplayStreaming

LuminRuntimeSettings

MaterialShaderQualitySettings

Media

MediaAssets

MediaUtils

MeshDescription

MeshUtilitiesCommon

Messaging

Generalized messaging system. Allows passing strongly typed messages between endpoints using arbitrary transport protocols.

MessagingCommon

MessagingRpc

MoviePlayer

Platform and format-agnostic movie player

MovieScene

MovieSceneCapture

MovieSceneTracks

MRMesh

NavigationSystem

Navmesh

Functionality to support the navigation mesh.

NetCore

NetworkFile

Cook-on-the-fly network filesystem.

NetworkFileSystem

Cook-on-the-fly network filesystem.

Networking

Platform networking support.

NetworkReplayStreaming

NonRealtimeAudioRenderer

NullDrv

Placeholder RHI implementation for systems that do not need to render.

NullNetworkReplayStreaming

OpenGLDrv

OpenGL RHI implementation.

Overlay

PacketHandler

PakFile

Reads from a monolithic PAK file in a packaged build.

PerfCounters

PhysicsCore

PhysicsSQ

PhysXCooking

PortalMessages

PortalProxies

PortalRpc

PortalServices

PreLoadScreen

Projects

Functionality for manipulating .uproject and .uplugin files

PropertyPath

RawMesh

Raw mesh data used to construct optimized runtime rendering streams.

ReliabilityHandlerComponent

RemoteImportMessaging

RenderCore

Core data structures and utilities shared by modules that perform rendering.

Renderer

Manages and renders scenes, the renderable information associated with each world. Includes the definition of all drawing policies and shaders.

RHI

Interface for rendering APIs.

RigVM

RSA

SandboxFile

Redirects reads and writes through a user-specified sandbox directory.

Serialization

SessionMessages

Message objects used to communicate with running engine sessions.

SessionServices

Service interfaces used by the session management modules.

SignalProcessing

Slate

Unreal's declarative UI framework. Used to build the Unreal Editor, and for in-game UI.

SlateCore

Core declarations and types for Slate

SlateNullRenderer

SlateRHIRenderer

Default Slate rendering implementation which uses the default RHI API.

Sockets

Platform-abstracted socket implementation.

SoundFieldRendering

SSL

StaticMeshDescription

StreamingFile

Cook-on-the-fly network filesystem.

StreamingPauseRendering

Module for handling rendering during blocking loads.

SynthBenchmark

Benchmarking routines used to assess system performance.

TimeManagement

Toolbox

Debug tools for testing misc. funtionality in the Editor.

TraceLog

UE4Game

UMG

Unreal Motion Graphics. Unreal's data-driven UI framework built on top of Slate. Work in progress.

UnrealAudio

VectorVM

Vector virtual machine. Experimental, intended for use in future features.

Voice

Voice capture interface

Voronoi

VulkanRHI

WebBrowser

WebBrowserTexture

WebSockets

WidgetCarousel

XmlParser

Simple XML parser.

Editor

ActorPickerMode

Actor picker for setting up attachments.

AddContentDialog

AdvancedPreviewScene

AIGraph

AnimationBlueprintEditor

AnimationEditor

AnimationModifiers

AnimGraph

Editor for animation graphs.

AssetTagsEditor

AudioEditor

BehaviorTreeEditor

Editor for behavior trees.

BlueprintGraph

Extends graph editor functionality for Blueprints.

Blutility

  1. Editor for Blueprint Utilities.

Cascade

Editor for particle systems.

ClassViewer

Browser and picker functionality for C++ and Blueprint classes.

ClothingSystemEditor

ClothingSystemEditorInterface

ClothPainter

CommonMenuExtensions

ComponentVisualizers

Editor specific code for drawing Actor components.

ConfigEditor

ContentBrowser

Browser and picker functionality for assets.

CurveAssetEditor

Editor for standalone curve assets.

CurveEditor

CurveTableEditor

Editor for curve table assets.

DataTableEditor

Editor for tables of generic text data.

DetailCustomizations

Built-in customizations for the display of object properties.

DeviceProfileEditor

Editor for target device profiles.

DeviceProfileServices

Device profile manager.

DistCurveEditor

Editor for distribution curves.

Documentation

Support for displaying UDN documentation in the Editor.

EditorInteractiveToolsFramework

EditorSettingsViewer

Editor for UObject-based settings.

EditorStyle

Slate style for the Editor.

EditorSubsystem

EditorWidgets

Slate widgets used in various places in the Editor.

EnvironmentQueryEditor

Editor for AI-navigation environment query templates. Allows the design of queries for such things as cover and spawn points.

FoliageEdit

Foliage editing and support classes.

FontEditor

Editor for font assets.

GameplayTasksEditor

GameProjectGeneration

Functionality for generating new game projects and associated data.

GraphEditor

Base editor functionality for node-based graphs, used in Blueprints, Materials etc.

HardwareTargeting

HierarchicalLODOutliner

InputBindingEditor

Editor for input bindings.

InternationalizationSettings

Settings for Editor region & language.

IntroTutorials

Implements editor tutorials.

Kismet

Blueprint editor.

KismetCompiler

Compiler for Blueprints.

KismetWidgets

Widgets used in the Blueprint editor.

LandscapeEditor

Landscape editing and support classes.

LandscapeEditorUtilities

Layers

Editor for creating & managing groups of actors by layer.

LevelEditor

Level editing and viewing tools. Container for many Editor functions.

LocalizationCommandletExecution

LocalizationDashboard

MainFrame

Root window for the Editor.

MaterialEditor

Editor for materials, material functions & material instances.

Matinee

In-engine cutscene editing and support classes.

MergeActors

MeshPaint

Vertex and texture painting tools.

MeshPaintMode

MovieSceneCaptureDialog

MovieSceneTools

Tools for working with Sequencer movie scenes. Work in progress.

NewLevelDialog

Dialog allowing creation of a new level.

OverlayEditor

PackagesDialog

Dialog used to display package status & operations (saving, checking out etc.).

Persona

Editor for Skeletal meshes, skeletons and animation-related systems.

PhysicsAssetEditor

Physical asset editor, allowing setup of physics for skeletal meshes.

PIEPreviewDeviceProfileSelector

PIEPreviewDeviceSpecification

PinnedCommandList

PixelInspectorModule

PlacementMode

Drag-and-drop object placement tools.

PListEditor

Editor for Mac/iOS plist XML files.

PluginWarden

ProjectSettingsViewer

Viewer for project settings.

ProjectTargetPlatformEditor

Allows editing which platforms your project will support.

PropertyEditor

Functionality for editing UProperties in the details panel & property grid.

SceneDepthPickerMode

SceneOutliner

Browsing and picking functionality for Actors.

Sequencer

Tool for animating and coordinating object animations on timelines. Work in progress.

SequenceRecorder

SequenceRecorderSections

SequencerWidgets

Slate widget definitions for Sequencer.

SerializedRecorderInterface

SkeletalMeshEditor

SkeletonEditor

SourceControlWindows

Windows used for various source control operations.

StaticMeshEditor

Editor for static meshes.

StatsViewer

Auditing tools for various statistics.

StringTableEditor

StructViewer

SwarmInterface

Interface for the swarm distributed lighting build system.

TextureEditor

Editor for textures.

TimeManagementEditor

ToolMenusEditor

TranslationEditor

Editor for translating localized text.

UATHelper

UMGEditor

Editor for UMG assets.

UndoHistory

Inspector for the the undo/redo history.

UnrealEd

Core editor functionality.

UnrealEdMessages

Automation messages for the Editor.

ViewportInteraction

ViewportSnapping

  1. In-viewport actor snapping functionality.

VirtualTexturingEditor

VREditor

WorkspaceMenuStructure

Base functionality for shared menu structure used in asset editors.

WorldBrowser

Editor for configuring streaming levels.

Developer

AITestSuite

AllDesktopTargetPlatform

AssetTools

Tools, widgets and helper functions for dealing with assets.

AudioFormatADPCM

Support for ADPCM decoding

AudioFormatOgg

Support for OGG Vorbis decoding

AudioFormatOpus

Support for Opus decoding

AudioSettingsEditor

AutomationController

Entry point for the automation system.

AutomationWindow

Widgets & windows used to interact with the automation system.

BlueprintCompilerCppBackend

BlueprintNativeCodeGen

CollectionManager

System for managing collections of assets.

CollisionAnalyzer

Tool used to check collisions.

DatasmithExporter

DerivedDataCache

Manages the cache of engine-optimized data derived from source assets.

DesktopPlatform

Generaized abstraction of a desktop platform's services.

DesktopWidgets

DeviceManager

User interface for interacting with connected devices.

DirectoryWatcher

Platform-agnostic tracking of filesystem changes.

EditorAnalyticsSession

ExternalImagePicker

Widgets used to pick images on disk that are not used as textures.

FileUtilities

FunctionalTesting

Tests engine functionality.

GameplayDebugger

Gameplay debugging utilities.

GammaUI

User interface for controlling engine gamma correction.

GraphColor

HierarchicalLODUtilities

HotReload

IoStoreUtilities

LauncherServices

Provides functionality to cook, package, deploy & launch games.

Localization

LocalizationService

LogVisualizer

UI for analyzing log output.

LuminPlatformEditor

LuminTargetPlatform

MaterialBaking

MaterialUtilities

Merge

Widgets used to merge conflicting revisions of UAssets. Currently only provides experimental support for merging blueprints.

MeshBoneReduction

Utility to remove bones from skeletons based on skeletal mesh LODs.

MeshBuilder

MeshBuilderCommon

MeshMergeUtilities

MeshReductionInterface

MeshUtilities

Mesh processing utilities including triangle stripping and LOD generation.

MessageLog

Rich localized text logging functionality.

ModuleUI

User interface for interacting with engine modules.

OutputLog

Basic text logging functionality.

PakFileUtilities

Profiler

Core functionality & user interface for the Profiler.

ProfilerClient

Interface for talking to client sessions that can be profiled.

ProfilerMessages

Messages that are used by the profiler.

ProfilerService

Captures and dispatches profiling data.

ProjectLauncher

QuadricMeshReduction

RealtimeProfiler

Displays real-time profiler stats in the profiler window.

RigVMDeveloper

ScreenShotComparison

User interface for comparing captured screenshots.

ScreenShotComparisonTools

Support functionality for screenshot comparisons.

ScriptDisassembler

SessionFrontend

User interface for interacting with running sessions of the engine.

Settings

Base functionality for dealing with UObject-based settings.

SettingsEditor

Editing functionality for UObject-based settings.

ShaderCompilerCommon

Common functionality for compiling shaders.

ShaderFormatOpenGL

Wrapper around OpenGL shader compiler.

ShaderFormatVectorVM

ShaderPreprocessor

Preprocesses shader source.

SharedSettingsWidgets

Widgets used in various setting's detail customizations.

SkeletalMeshUtilitiesCommon

SlateReflector

Implementation of the Slate widget reflector.

SourceCodeAccess

Interface to source code editor plugins.

SourceControl

Interface for communicating with source control providers.

StandaloneRenderer

TargetDeviceServices

Exposes locally connected or remotely discovered network target devices.

TargetPlatform

Per-target platform functionality, including resources, devices & platform capabilities.

TaskGraph

Visualization widgets for the task graph system.

TextureCompressor

Texture processing routines. Wrapper around compression formats, mipmap generation etc.

TextureFormatASTC

TextureFormatDXT

DXT texture support.

TextureFormatIntelISPCTexComp

TextureFormatPVR

PVRTC texture support.

TextureFormatUncompressed

Uncompressed texture format handler.

ToolMenus

TraceAnalysis

TraceInsights

TraceServices

TreeMap

VulkanShaderFormat

XGEController

Plugins

ActorLayerUtilities

ActorLayerUtilitiesEditor

ActorSequence

ActorSequenceEditor

AdjustEditor

ADOSupport

AESGCMHandlerComponent

AESHandlerComponent

AISupportModule

AjaMedia

AjaMediaEditor

AjaMediaFactory

AjaMediaOutput

AlembicHairTranslatorModule

AlembicImporter

AlembicLibrary

AnalyticsBlueprintLibrary

AnalyticsMulticast

AnalyticsMulticastEditor

AndroidCameraEditor

AndroidCameraFactory

AndroidDeviceProfileSelector

AndroidMediaEditor

AndroidMediaFactory

AndroidPermission

AnimationBudgetAllocator

AnimationSharing

AnimationSharingEd

AnimDistanceMatching

Ansel

ApexDestruction

ApexDestructionEditor

AppleImageUtils

AppleImageUtilsBlueprintSupport

AppleProResMedia

AppleVision

AppleVisionBlueprintSupport

ApsalarEditor

ArchVisCharacter

AssetManagerEditor

AssetTags

AudioCapture

AudioCaptureEditor

AudioCaptureTimecodeProvider

AudioModulation

AudioModulationEditor

AudioSynesthesia

AudioSynesthesiaCore

AudioSynesthesiaEditor

AutomationUtils

AutomationUtilsEditor

AvfMediaEditor

AvfMediaFactory

AvidDNxMedia

AxFImporter

AzureSpatialAnchors

AzureSpatialAnchorsForWMR

BackChannel

BlackmagicMedia

BlackmagicMediaEditor

BlackmagicMediaFactory

BlackmagicMediaOutput

BlankPlugin

Example of a minimal plugin. This can be used as a starting point when creating your own plugin.

BlastAuthoring

BlastCore

BlueprintFileUtils

BlueprintMaterialTextureNodes

BlueprintStats

Provides Blueprint statistics.

BspMode

Geometry placement tools.

CableComponent

Component which simulates a cable between two points.

CADInterfaces

CADLibrary

CADTools

CameraShakePreviewer

ChaosCloth

ChaosClothEditor

ChaosNiagara

ChaosSolverEditor

CharacterAI

CLionSourceCodeAccess

CodeEditor

CodeView

Provides an in-editor code view of game classes and structures with direct IDE accessibility.

CompositePlane

Composure

ComposureEditor

ComposureLayersEditor

Concert

ConcertSyncClient

ConcertSyncCore

ConcertSyncServer

ConcertSyncTest

ConcertSyncUI

ConcertTransport

ControlRig

ControlRigDeveloper

ControlRigEditor

ControlRigManipulation

CryptoKeys

CryptoKeysOpenSSL

CurveEditorTools

CustomMeshComponent

Component class that allows you to specify custom geometry via C++ or Blueprints.

DatabaseSupport

DataCharts

DataprepCore

DataprepEditor

DataprepEditorScriptingUtilities

DataprepLibraries

DatasmithC4DTranslator

DatasmithCADTranslator

DatasmithContent

DatasmithContentEditor

DatasmithCoreTechExtension

DatasmithCoreTechParametricSurfaceData

DatasmithDeltaGenTranslator

DatasmithDispatcher

DatasmithFBXTranslator

DatasmithGLTFTranslator

DatasmithIFCTranslator

DatasmithImporter

DatasmithNativeTranslator

DatasmithOpenNurbsTranslator

DatasmithPLMXMLTranslator

DatasmithRemoteImport

DatasmithTranslator

DatasmithVREDTranslator

DatasmithWireTranslator

DataValidation

DisasterRecoveryClient

DisplayCluster

DisplayClusterConfiguration

DisplayClusterEditor

DisplayClusterInput

DisplayClusterMessageInterception

DisplayClusterPostprocess

DisplayClusterProjection

DMXBlueprintGraph

DMXEditor

DMXProtocol

DMXProtocolArtNet

DMXProtocolsACN

DMXRuntime

DTLSHandlerComponent

DummyMeshReconstructor

DynamicMesh

EditableMesh

EditorScriptingUtilities

EditorTests

ExampleDeviceProfileSelector

Example device profile sused show selection of device profiles on hardware

FacialAnimation

FacialAnimationEditor

FbxAutomationTestBuilder

FieldSystemEditor

FileLogging

FlurryEditor

FractureEditor

FunctionalTestingEditor

GameplayAbilities

Framework for asynchronous tasks which run over time while a player uses in-game abilities/powers.

GameplayAbilitiesEditor

Editor for gameplay abilities.

GameplayInsights

GameplayInsightsEditor

GameplayTagsEditor

Editor for gameplay tag tables.

Gauntlet

GeometricObjects

GeometryAlgorithms

GeometryCache

GeometryCacheAbcFile

GeometryCacheEd

GeometryCacheSequencer

GeometryCacheTracks

GeometryCollectionEditor

GeometryCollectionSequencer

GeometryCollectionTracks

GeometryMode

Geometry editing tools.

GitSourceControl

GLTFCore

GLTFImporter

GoogleARCoreBase

GoogleARCoreRendering

GoogleARCoreServices

GooglePAD

GooglePADEditor

GoogleVRController

GoogleVRHMD

GoogleVRTransition2D

HairStrandsCore

HairStrandsEditor

HairStrandsNiagara

HAPMedia

HDRIBackdrop

HoloLensAR

HoloLensPlatformEditor

HoloLensTargetPlatform

Hotfix

HoudiniNiagara

HoudiniNiagaraEditor

HTNPlanner

HTNTestSuite

HTTPChunkInstaller

ImagePlate

ImagePlateEditor

ImgMedia

ImgMediaEditor

ImgMediaFactory

IOSReplayKit

Landmass

LandmassEditor

LauncherChunkInstaller

LensDistortion

LevelSequenceEditor

LidarPointCloudEditor

LidarPointCloudRuntime

LightPropagationVolumeEditor

LightPropagationVolumeRuntime

LinearTimecode

LiveLink

LiveLinkComponents

LiveLinkControlRig

LiveLinkCurveDebugUI

LiveLinkEditor

LiveLinkGraphNode

LiveLinkMovieScene

LiveLinkOverNDisplay

LiveLinkSequencer

Lobby

LocationServicesAndroidEditor

LocationServicesBPLibrary

LocationServicesIOSEditor

LoginFlow

MagicLeap

MagicLeapAR

MagicLeapARPin

MagicLeapARPinImpl

MagicLeapAudio

MagicLeapCamera

MagicLeapCameraPreviewFactory

MagicLeapConnections

MagicLeapContacts

MagicLeapController

MagicLeapCVCamera

MagicLeapDispatch

MagicLeapEyeTracker

MagicLeapHandMeshing

MagicLeapHandTracking

MagicLeapHelperOpenGL

MagicLeapHelperVulkan

MagicLeapIdentity

MagicLeapImageTracker

MagicLeapLightEstimation

MagicLeapLocation

MagicLeapMediaCodecFactory

MagicLeapMediaEditor

MagicLeapMediaFactory

MagicLeapMovement

MagicLeapMusicService

MagicLeapNetworking

MagicLeapPlanes

MagicLeapPrivileges

MagicLeapScreens

MagicLeapSecureStorage

MagicLeapSharedFile

MagicLeapSharedWorld

MagicLeapTablet

MaterialAnalyzer

MatineeToLevelSequence

MDLImporter

MediaCompositing

MediaCompositingEditor

MediaFrameworkUtilities

MediaFrameworkUtilitiesEditor

MediaIOCore

MediaIOEditor

MediaPlayerEditor

MeshConversion

MeshEditor

MeshModelingTools

MeshModelingToolsEditorOnly

MeshPaintEditorMode

MeshPaintingToolset

MeshProcessingLibrary

MeshSolverUtilities

MessagingDebugger

Provides a visual debugger for the messaging sub-system.

MfMediaEditor

MfMediaFactory

MicrosoftSpatialSound

MIDIDevice

MobileLauncherProfileWizard

MobilePatchingUtils

ModelingComponents

ModelingOperators

ModelingOperatorsEditorOnly

ModelingToolsEditorMode

MovieRenderPipelineCore

MovieRenderPipelineEditor

MovieRenderPipelineRenderPasses

MovieRenderPipelineSettings

MPCDI

MultiUserClient

MultiUserClientLibrary

NetcodeUnitTest

NetworkPrediction

NetworkPredictionExtras

Niagara

NiagaraAnimNotifies

NiagaraCore

NiagaraEditor

  1. Editor for particles using the VectorVM.

NiagaraEditorWidgets

NiagaraShader

NiagaraVertexFactories

NUTUnrealEngine4

OculusAudio

OculusAudioEditor

OculusEditor

OculusHMD

OculusInput

OculusMR

OneSkyLocalizationService

OnlineBlueprintSupport

Blueprint online functionality. Latent functions, leaderboards etc.

OnlineSubsystem

Interfaces for all online subsystems

OnlineSubsystemAmazon

Amazon account support

OnlineSubsystemFacebook

Facebook integration layer

OnlineSubsystemGoogle

OnlineSubsystemNull

Placeholder OnlineSubsystem implementation when no other implementation is available.

OnlineSubsystemOculus

OnlineSubsystemSteam

Online support for Steam

OnlineSubsystemTwitch

OnlineSubsystemUtils

Online utility functions and classes

OpenColorIO

OpenColorIOEditor

OpenCVHelper

OpenCVLensCalibration

OpenCVLensDistortion

OpenExrWrapper

OpenXRHMD

OpenXRInput

OptionalMobileFeaturesBPLibrary

OSC

OutputRemap

PanoramicCapture

Paper2D

Runtime component for Paper 2D engine support, containing the asset and component classes, etc...

Paper2DEditor

Contains the editor-specific classes and asset editors for working with Paper2D types (sprite editor, flipbook editor, etc...)

PaperSpriteSheetImporter

PaperTiledImporter

Importer for JSON tile maps and associated data, exported from Tiled 0.90 or later

Party

PerforceSourceControl

Adds support for Perforce source control.

PerformanceMonitor

PFMExporter

PhysXVehicles

PhysXVehiclesEditor

PicpMPCDI

PicpProjection

PixelStreaming

PixelStreamingPlayerFactory

PlanarCut

PlasticSourceControl

PlatformCrypto

PlatformCryptoOpenSSL

PlatformCryptoTypes

PlayTimeLimit

PluginBrowser

PointCloud

PolygonModeling

PreLoadScreenMoviePlayer

ProceduralMeshComponent

ProceduralMeshComponentEditor

ProxyLODMeshReduction

PythonAutomationTest

PythonScriptPlugin

PythonScriptPluginPreload

Qos

RawInput

Rejoin

RemoteControl

RemoteDatabaseSupport

RemoteImportLibrary

RemoteSession

RemoteSessionEditor

ReplicationGraph

ResonanceAudio

ResonanceAudioEditor

RiderSourceCodeAccess

RuntimePhysXCooking

RuntimeTests

SampleToolsEditorMode

ScreenshotTools

SequencerScripting

SequencerScriptingEditor

Shotgun

SignificanceManager

SimpleHMD

SkeletalMeshReduction

SlateRemote

Implements the Slate remote server.

SmartSnapping

Support for snapping to arbitrary Z-planes. Work in progress.

SoundCueTemplates

SoundCueTemplatesEditor

SoundFields

SoundMod

Support for audio tracker modules using libxmp.

SoundModImporter

Importer for SoundMod assets.

SoundUtilities

SoundUtilitiesEditor

SoundVisualizations

Utility functions for visualizing sound waves.

SourceFilteringCore

SourceFilteringEditor

SourceFilteringTrace

Spatialization

SpatializationEditor

SpeedTreeImporter

Importer for SpeedTree SRT files.

StaticMeshEditorExtension

SteamAudio

SteamAudioEditor

SteamController

SteamShared

SteamSockets

SteamVR

SteamVREditor

SteamVRInput

SteamVRInputDevice

StylusInput

SubversionSourceControl

Adds support for Subversion source control.

SunPosition

Synthesis

SynthesisEditor

TakeRecorder

TakeRecorderSources

TakesCore

TakeTrackRecorders

TcpMessaging

TemplateSequence

TemplateSequenceEditor

Text3D

TextureAlignMode

Interactive UV editing tools for geometry.

TimecodeSynchronizer

TimecodeSynchronizerEditor

TimedDataMonitor

TimedDataMonitorEditor

TimeSynth

TimeSynthEditor

TraceDataFiltering

UdpMessaging

Adds a UDP based transport and tunneling layer to the messaging sub-system.

UnrealUSDWrapper

UObjectPlugin

Example of a plugin which declares its own UObject type.

USDExporter

USDImporter

USDSchemas

USDStage

USDStageEditor

USDUtilities

VariantManager

VariantManagerContent

VariantManagerContentEditor

VirtualCamera

VisualStudioCodeSourceCodeAccess

VisualStudioSourceCodeAccess

Bridge to allow the editor to interop with Visual Studio.

VivoxVoiceChat

Volumetrics

VPBookmark

VPBookmarkEditor

VPUtilities

VPUtilitiesEditor

WarpUtils

WebAuth

WebBrowserNativeProxy

WebBrowserWidget

WebMMedia

WebMMediaEditor

WebMMediaFactory

WebMMoviePlayer

WebRemoteControl

WebSocketNetworking

WindowsDeviceProfileSelector

Used to determine the device settings for Windows platforms.

WindowsMixedRealityEyeTracker

WindowsMixedRealityHandTracking

WindowsMixedRealityHMD

WindowsMixedRealityInputSimulation

WindowsMixedRealityPlatformEditor

WindowsMixedRealityRuntimeSettings

WindowsMixedRealitySpatialInput

WindowsMoviePlayer

Windows-specific movie player using Media Foundation.

WmfMedia

WmfMediaEditor

WmfMediaFactory

XXXTargetPlatform



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