Animation Blueprint Linking

Animation Blueprint Linking

Windows
MacOS
Linux
On this page

Actions

Get Linked Anim Graph Instance by Tag

Runs through all nodes, attempting to find the first linked instance by name/tag

Target is Anim Instance

Get Linked Anim Graph Instances by Tag

Runs through all nodes, attempting to find all linked instances that match the name/tag

Target is Anim Instance

Get Linked Anim Layer Instance by Class

Gets the first layer linked instance corresponding to the specified class

Target is Anim Instance

Get Linked Anim Layer Instance by Group

Gets the layer linked instance corresponding to the specified group

Target is Anim Instance

Link Anim Class Layers

Runs through all layer nodes, attempting to find layer nodes that are implemented by the specified class, then sets up a linked instance of the class for each. Allocates one linked instance to run each of the groups specified in the class, so state is shared. If a layer is not grouped (ie. NAME_None), then state is not shared and a separate linked instance is allocated for each layer node. If InClass is null, then all layers are reset to their defaults.

Target is Anim Instance

Link Anim Graph by Tag

Runs through all nodes, attempting to find a linked instance by name/tag, then sets the class of each node if the tag matches

Target is Anim Instance

Unlink Anim Class Layers

Runs through all layer nodes, attempting to find layer nodes that are currently running the specified class, then resets each to its default value. State sharing rules are as with SetLayerOverlay. If InClass is null, does nothing.

Target is Anim Instance

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback