Magic Leap

Magic Leap

Windows
MacOS
Linux
On this page

Actions

Capture Image to File Async

Initiates a capture image to file task on a separate thread. @brief The newly created jpeg file will have an automatically generated name which is guaranteed to be unique. Upon completion, a successful operation will provide the file path of the newly created jpeg to the FCameraCaptureImgToFile event handler.

Target is Camera Capture Component

Capture Image to Texture Async

Initiates a capture image to memory task on a speparate thread. @brief The user should register event handlers for both the success and fail events. Upon completion, a successful operation will provide a dynamically generated texture containing the captured image to the FCameraCaptureImgToTextureSuccess event handler. Note: The generated texture will be garbage collected when this app is destroyed.

Target is Camera Capture Component

Capture Log Message

Capture Log Message

Is Capturing

Gets the capture state of the component.

Target is Camera Capture Component

Start Recording Video Async

Initiates the capturing of video/audio data on a separate thread. Note: The system will continue to record video until StopRecordingVideo is called.

Target is Camera Capture Component

Stop Recording Video Async

Stops the recording and saves the video/audio data to an mp4 file. Note: The newly created mp4 file will have an automatically generated name which is guaranteed to be unique.

Target is Camera Capture Component

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback