GetBaseRotationOffset

GetBaseRotationOffset

Windows
MacOS
Linux

Get the saved rotation offset of mesh. This is how much extra rotation is applied from the capsule rotation.

Target is Character

GetBaseRotationOffset
Target
Return Value
R 0
P 0
Y0

Inputs

Target
Character Object Reference

Outputs

Return Value
Rotator

Get the saved rotation offset of mesh. This is how much extra rotation is applied from the capsule rotation.

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