Launch Character

Launch Character

Windows
MacOS
Linux

Set a pending launch velocity on the Character. This velocity will be processed on the next CharacterMovementComponent tick, and will set it to the "falling" state. Triggers the OnLaunched event.

Target is Character

Launch Character
Target
Launch Velocity
X0
Y 0
Z 0
XYOverride
ZOverride

Inputs

In
Exec
Target
Character Object Reference
Launch Velocity
Vector

is the velocity to impart to the Character

XYOverride
Boolean

if true replace the XY part of the Character's velocity instead of adding to it.

ZOverride
Boolean

if true replace the Z component of the Character's velocity instead of adding to it.

Outputs

Out
Exec

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